Tech Life as Graphs II
Another part of me trying to visualize situations of my tech life as graphs
Read on →Another part of me trying to visualize situations of my tech life as graphs
Read on →In the last couple of months, I started my new journey, leaving my Android position behind and started doing some web development. Working on those 2 platforms has many differences, I can’t say the one is better than the other, but there are many things that those 2 worlds can learn from each other.
Read on →On 20.9 I presented at Reversim Summit (one of the biggest conference for developers in Israel) about building Android apps. This was my first time talking in a conference at this scale. It wasn’t easy but I survived and I’m here to talk about my journey.
Read on →As a geek I often imagine situations in life as a math equations and graphs (don’t you all do it too? What’s wrong with you people?!). In this post I’ll try to describe some situations is the tech life as graphs:
Read on →Lately I needed to build some kind of overlay screen that looks like the one that shows when you open the phone when you don’t have a lock screen. This is a simple overlay screen that should be dismissable when the user swipe it out from the lower part of the screen Read on →
Welcome to the third (and last) part of the tutorial of how building a bad app. After we’ve building a bad app in the first part, and remarkably ruin its look and feel in the second part, we’re now going to go over on 10 steps to easily how to kill your product:
Read on →Welcome to my second part of the tutorial of how building a bad app. After we’ve building a bad app in the first part, it’s the time to call our designer to fuck it a bit more:
Read on →We were all been there, you got a great idea for an app, you gather some feedback and even managed to build a team and you going full power to conquer the app store. So a second before starting working on your genius egg timer app, it is worth taking a moment and think about how you’re going to do it.
Read on →In API 21 the Android team released bunch of very cool things for material design, most of the things focus around the design specs like colors or transition animation, other were for the new widgets like FAB, card view or recycle view, but within all those things there were also two things that barely discussed- VectorDrawable and AnimatedVectorDrawable.
Read on →As part of my last Friday project I created a new Android app (releasing it soon!). In this project I decided to focus on 2 new things I want to learn:
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